Ghostlight Blog
Thu, 4th Aug 2016 | Posted by Al
Hi everyone,
With Idea Factory’s Mugen Souls Z now even closer to release, I thought it was about time to reveal how the various DLC items will be released. As usual with our JRPG Steam releases, we’ve grouped up individual DLC items into themed bundles and discounted them heavily over their PS3 equivalents, meaning its far cheaper and much less hassle for your to acquire the DLC than it has been before.
As there are more than 20 DLC bundles to be released, I’ll be splitting this information across two blog posts: one for free DLC and the other for the paid DLC bundles.
First up, here’s a list of all free DLC bundles to be released. Underneath each one I’ve listed the various DLC packs* contained within that bundle:
Starter Clothing Bundle – Price: Free!
Includes: Exciting Coordination, Thrilling Coordination, Merry Coordination, Jolly Coordination, Black Servant Set, Vert’s Delusional Sisters Costume Set, Overwhelming Game’s Triple Goddess Costume Set.
Ultimate God Supply Bundle – Price: Free!
Includes: Ultimate God Supply Pack 1, Ultimate God Supply Pack 2, Ultimate God Supply Pack 3, Ultimate God Supply Pack 4.
Jiggly Co. Equipment Bundle 1 – Price: Free!
Includes: Jiggly Co. Equipment Pack 1, Jiggly Co. Equipment Pack 2, Jiggly Co. Equipment Pack 3, Jiggly Co. Equipment Pack 4, Jiggly Co. Equipment Pack 5, Jiggly Co. Equipment Pack 6.
Jiggly Co. Equipment Bundle 2 – Price: Free!
Includes: Jiggly Co. Equipment Pack 7, Jiggly Co. Equipment Pack 8, Jiggly Co. Equipment Pack 9, Jiggly Co. Equipment Pack 10, Jiggly Co. Equipment Pack 11, Jiggly Co. Equipment Pack 12, Jiggly Co. Equipment Pack 13.
Starter G-Up Bundle – Price: Free!
Includes: Overwhelming G-Up Pack 1, Overwhelming G-Up Pack 2.
Starter Ticket Bundle – Price: Free!
Includes: Overwhelming Ticket Set.
Battle Bundle 1 – Price: Free!
Includes: Electrocution Battle, Jiggly Shampoo Battle, Wild Witch Battle, Smoky Battle.
Battle Bundle 2 – Price: Free!
Includes: Undisputed Ragnarok, The 1st Ultimate War, The 2nd Ultimate War, The 3rd Ultimate War.
Starter Point Pack Bundle – Price: Free!
Includes: Overwhelming Point Pack 1, Overwhelming Point Pack 2.
* Note that each of the packs contains several individual items. For details on the contents of each pack, I recommend looking at the excellent Mugen Souls Z Wikia’s DLC page, found here: https://mugen-souls.wikia.com/wiki/Mugen_Souls_Z_DLC
As you can see, there’s an awful lot of content available before you even consider the paid DLC bundles available! The good news is that you’ll soon be able to get your hands on Mugen Souls Z, as it’s released soon. Until then, stay tuned to the Ghostlight website and social media pages for more news on all things Mugen Souls Z related.
Bye! :)
Thu, 28th Jul 2016 | Posted by Al
With Mugen Souls Z no Steam getting closer to launch, we thought now is a good time to go into a little more depth and discuss the various changes and improvements over the original Mugen Souls game.
This post is going to assume the reader has a working knowledge of the original game, so if you need to know more about Mugen Souls Z and its game systems, please check this previous article.
So, without further ado, let’s get started:
Brand new plot and main protagonist: Mugen Souls Z is a direct continuation of the story from the previous game. This time, Chou Chou and the gang are joined by a new ultimate goddess, Syrma, and a new hero, Nao. Chou-Chou is stripped of her overwhelming powers via a mysterious coffin, and must rely on Syrma to conquer this new universe in her name. As well as the original game’s cast, a whole new set of heroes and demon lords, a seriously angry new enemy and a couple of other mysterious characters unite to create an even wilder story than the first game. And with such a huge ensemble, things are possibly even more eventful!
Small crystals are colour coded: During battles, the small crystals that affect your stats and abilities when you’re within their area of effect are now colour coded, making it far easier to see which crystals you’re being influenced by and to manoeuvre yourself to exploit positive effects and avoid negative ones more effectively. I can’t tell you what a help I’ve found this small change while playing through the game – definitely one of my favourite changes! ;)
‘Captivate’ a vast improvement over the original ‘Moe Kill’ system: The original Mugen Souls’ Moe Kill system was a neat and interesting mechanism allowing you to turn enemies to your advantage, and was essential for higher level play, but it had its problems for sure. As part of the evaluation and testing process, I spent many hours gazing, utterly perplexed, at fan-made tables trying hard to predict the various possible outcomes from Moe Killing enemies in various moods.
Fans of the original, fear not! This time we have the Captivate system, which shows you the outcome of every approach you make to an enemy in advance, allowing you to plan your actions far more purposefully and FAR more quickly. This transforms the game utterly, and for the better. Another one I really, really like!
Fever Mode skippable: Mugen Souls Z is a grind-heavy game. If you’re a levelling obsessive this is one of the greatest games with which to indulge yourself! But wait: to boost your characters you’ll need money and the easiest way to get it is using ‘Fever Mode’ in battle. Simply put, if you Captivate a battle arena’s Large Crystal you’ll engage Fever Mode, during which you’ll be able to Blast enemies up into the sky for 100s of hits, and generating a fortune in Gold in the process. Fever Mode is by far the fastest way to earn G, but it results in very long attack sequences, which can slow down your Gold Farming a fair bit. This time, Fever attacks are skippable, enabling you to power grind for G in the bare minimum of time. What a blessing!
Lots of other grinding time-savers: As well as skippable fever mode animations, in Mugen Souls Z you’re able to skip entire cut scenes with the RT button. There’s also no lag when fighting large groups of enemies using AOE skills. Tutorials are individually much shorter and spread out far more evenly through the game’s opening hours, making for a pacier, more evenly-balanced beginning section. There’s also an easier way to review them as you can press the Back button and see them whenever you like!
Link Attacks are now skills: No more fretting over whether or not you’ll do a link attack when attacking enemies with allies nearby. This is because Link attacks have been added to the Skills menu, with their own unique icon to help you find them more easily.
A stiffer challenge for Story mode: The story mode has been far more carefully balanced this time, so instead of being pretty easy throughout the regular story and ramping up crazily right at the end, Mugen Souls Z offers up more graded and decent challenge throughout. The post-game content also requires real mastery of the game’s systems if you want to get anywhere.
Enemy skills now viewable: Once you’ve progressed a little way into the game you’ll gain the ability to view enemy skills, which is pretty darn useful when you’re not sure why your various attacks and skills are resulting in zero damage. Saves a lot of guesswork that’s for sure. J
Retire from Mugen Field via menu: Now, during any Mugen Field run you can retire and head back to G-Castle at any time. Brilliant for me, when I was being over ambitious and kept getting stuck, way over my head. T_T
Ultimate Soul effects: Syrma’s version of the small peon ball attack. Rather than just destroying other enemies or healing your party, ultimate soul ball can now produce other effects, including boosting your attack power, buffing your defences, boosting EXP gained and more…
There are other small improvements throughout that I don’t have space to go into here, but generally speaking I can safely say that Mugen Souls Z is a huge improvement over the original in all respects. It looks better, its game systems are easier to understand and more evenly introduced and it retains all the fun of the original in a much friendlier, but more substantial package. I personally can’t recommend it enough, even hundreds of hours in. ;)
The good news is that very soon you guys will be able to try the game out for yourselves. With that in mind, more news on release date and pricing in the near future! :)
MUGEN SOULS Z ©2016 IDEA FACTORY / COMPILE HEART / GCREST, Inc. All rights reserved. Mugen Souls is a trademark of IDEA FACTORY. Licensed to and Published by Ghostlight Ltd
Wed, 20th Jul 2016 | Posted by Ross
Now that we’ve officially announced Mugen Souls Z for Steam, we’re ready to expand the closed beta. We’ve already had a small team looking at the game for over a week, and so far it’s gone pretty well, as has the porting process in general.
To join the Mugen Souls Z closed beta, all you need to do is to send an email to: beta@ghostlight.uk.com with your name, date of birth and the technical specifications of your PC.
Applications will close on the 23rd July, so please make sure to get yours in before then. As with previous closed betas, we will not be picking people on a random or first-come-first-served basis, so please do bear that in mind. What a ‘yes’ decision actually comes down to depends on a number of factors, including how representative we feel the range of PC specs we’ve assembled for the beta is.
As we only have a limited number of places available for the beta, feel free to tell us why you think you’d be particularly suited to helping us with the testing phase of Mugen Souls Z. This may include information like details of any previous experience you’ve had in beta testing, or simply declaring your undying love for the genre. In fact, please tell us anything that you feel is relevant which may help us approve your application. :)
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