Ghostlight Blog

Mary Skelter: Nightmares - About Blood Maidens: Part 2

Thu, 9th Aug 2018 | Posted by Al

As we promised in last week’s blog, here is part two of our breakdown of the Blood Maidens you’ll control in Mary Skelter: Nightmares. Not all of these ass-kicking ladies are available from the off and you’ll be able to change their jobs to build varied skill sets as you progress, but I hope the following gives you a little insight into their skills and abilities during the earlier parts of your creeped-out dungeoneering adventure.

Let’s continue!

Princess Kaguya

Although not as famous for lazing around as Sleeping Beauty, Kaguya is probably even lazier, but makes up for it with her mysterious secrets and abilities.

Princess Kaguya’s Blood Ability is called ‘Bamboo Guard’ and is the go-to ability for those times when you know you can’t afford taking damage from traps – e.g. when moving through a giant hall of retractable spikes, which is one of Jail’s favourite ways to ruin your day! It’ll only protect you for 10 seconds, though, so you’ll still need to hustle. It’ll even take a single hit from a Nightmare during a Chase, which can prove valuable early on.

Princess Kaguya’s starting job is as a Sniper and she provides some valuable ‘back row’ support. She also brings a cool skill that’s a guaranteed hit with the Marchens in the form of Absolute Strike. It can’t miss! :D

Cinderella

The clean-freak of the group Cinders in happiest keeping things in order. Guilty by nature, she uses her over-the-top obsession with neatness to keep others at a distance, but she’s formidable when stomping Marchens.

Cinderella’s Blood Ability is called ‘Twelve Dash’ and is useful when you’re in a hurry. For 12 seconds your party’s movement speed is vastly increased, which is useful for getting through doors on short timers or helping minimise injury in areas featuring lots of traps/pitfalls, etc. You’ll need to take care not to hit walls while this is active though, as you’ll become stunned if you do.

Cinderella’s starting job is as a Marshal and she’s a nice front row addition in that role (which is useful as quite a high portion of the characters are happy in the back row!) Cinders’ Rage Rush was an early favourite of mine as it hits hard and targets multiple enemies in the process, although the pattern is somewhat random!

Rapunzel

The live wire of the group Rapunzel’s youth means she’s chock full of energy. Despite this she’s a ‘bosom’ buddy of Sleeping Beauty and sticks close to her in their down time.

Rapunzel’s Blood Ability is called ‘Hair Flair’ and can be used to remotely grab item up to 4 squares away. No more need you be teased by juicy items dangling out of reach on the other side of a short chasm. Rapunzel’s clingy locks can even be used to open chests or grab and hold stuff from a distance.

Rapunzel’s starting job is as a Pierrot and this complements her chaotic nature as it’s a class that can deal significant harm to the Marchens, but with the chance of thing going not quite so well…

Gretel

Gretel’s moral ambiguity can be troubling, but she takes a real liking to your hero, Jack, for some reason and proves a real asset to the team.

Gretel’s Blood Ability is called ‘Bread Portal’ and creates a portable warp in the form of an attractive, glowing bread crumb. Toss the Bread Portal 3 squares ahead of you and then use Gretel’s Ability again to instantly be transported to the square where the bread crumb was tossed. We don’t know what manner of quantum entanglement is at play here, but there are times when this Ability proves invaluable, not least to hop over chasms you couldn’t previously cross. ;)

Gretel’s starting job is as a Mimic and it’s probably the most unique starting job among the Blood Maidens. Instead of skills of her own Gretel uses ‘Scholar’ to learn and mimic the skills of the Marchens she battles, meaning her role is as varied as the enemies you’ll face. It’s really interesting rolling with the punches that this can bring. :)

So, there you have it – a little beginners guide to the Blood Maidens you’ll encounter (although I’ve left someone out, after all it’s no fun if I reveal *everything!*)

I hope you’ll have as much fun getting used to the various Blood Maidens, their jobs and the depth of party building and strategy they can bring to the table as you work your way through Mary Skelter: Nightmares. Until next time, happy dungeoneering and watch out for Marchens! ^_^

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Save 65% on the Agarest series

Tue, 7th Aug 2018 | Posted by Ross

Hi everyone. Have you been craving an epic sprawling SRPG, taking place over multiple generations, with a fantastic battle system? Then I have some great news for you! We’ve discounted all of the bestselling Agarest series and their DLC by a massive 65%! 

This includes the brilliant value Agarest: The Complete Saga, which already offers a substantial saving over buying all the games separately. The deal lasts until the 13th August, so run over to the Steam Store to take advantage of these great deals, or simply follow the links below, to go directly to the games page. 

Agarest: Generations of War (regular price $14.99) 

Agarest: Generations of War Zero (regular price $19.99) 

Agarest Generations of War 2 (regular price $19.99) 

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Mary Skelter: Nightmares - About Blood Maidens

Thu, 2nd Aug 2018 | Posted by Al

After my last blog post explaining the basics of the game you’ll encounter once you’ve purchased Mary Skelter: Nightmares, here’s a two part breakdown of the Blood Maidens you’ll control throughout the game. Not all of these ass-kicking ladies are available from the off and you’ll be able to change their jobs to build varied skill sets as you progress, but I hope the following gives you a little insight into their skills and abilities during the earlier parts of your creeped-out dungeoneering adventure.

Let’s get started!

Alice

Alice is Jack’s childhood friend and fellow prisoner within Jail. Once she’s freed by Red Riding Hood she discovers that she’s a Blood Maiden in her own right.

Alice’s Blood Ability is called ‘Rabbit Hole’ and allows you to place a single save point anywhere, which is a brilliant inclusion for the more cautious player (and something I recommend!) Even better, the save point can be used as a warp to escape the current dungeon and return home to the Liberated District.

Alice starts off as a Fighter by trade, and she begins with some useful skills. Water Attack proves highly useful in the game’s first dungeon as it attacks the most common elemental weakness in that area. When assigned as a partner, she has a chance to counter attack when her partner is hit.

 

Red Riding Hood

The first Blood Maiden encountered during your play through of the game RRH is a high-energy soul, and often rushes into situations before thinking things through. Her impetuousness often alarms her teammates. ;)

Red Riding Hood’s Blood Ability is called ‘Body Nipper’ and uses giant scissors to break through chain-link fences, manipulate giant screws and cut power lines within the Jail. Especially early on, if you’re stuck and can’t seem to advance it’s worth trying Body Nipper on dungeon features to see what happens.

Red Riding Hood’s starting job is as a Libero and focuses on elemental attacks and support skills. She’ll be your first healer, so you’ll rely on her during the first dungeon, in particular (EX Helia is your first all-party healing skill), and Fire Attack provides an early opportunity to exploit Marchens weak to the Fire element, which you’ll encounter later in the first dungeon.

 

Snow White

True to her inspiration, Snow White is a good-hearted and kindly character who wants to look after everyone. As well as an aversion to mirrors, Snow White’s other problem is a lack of confidence and a clumsiness that can often cause problems, despite her best intentions.

Snow White’s Blood Ability is called ‘Poison Bomb’ and can be used to destroy cracked walls that block your progress and to poison plant material that may be in your way. You’ll need to stay clear of the blast otherwise you’ll take damage, or even get poisoned yourself!

Snow White’s starting job is as a Scientist and she’s great at punishing the Marchens with ailments and is great at buffing allies’ abilities, especially earlier on in the game. She can nullify physical and magical attacks completely with skills like Attack Block and Skill Block.

 

Sleeping Beauty

A girl of very few words, Sleeping Beauty prefers communicating by nods and monosyllabic responses when she can get away with it. When the group are in the dungeons, though, her skill with a bow gets the job done!

Sleeping Beauty’s Blood Ability is called ‘Rose Arrow’ and allows you to remotely trigger switches and other features up to 7 squares ahead of you, allowing you to trigger doors, etc, from a distance or across impassable areas.

Sleeping Beauty’s starting job is as an Archer and she is your first change to inflict Lightning elemental damage, as well as providing a good early multi-target skill in the form of Amber Red.

 

Thumbelina

Despite her diminutive size Thumbelina is extremely feisty and can be cutting, especially when questioned by Jack, with whom she frequently finds fault. Underneath it all she’s probably a sweetheart. ;)

Thumbelina’s Blood Ability is called ‘Tiny Princess’ and can be used to shrink certain items in your possession to your advantage. Some items perform better when they’ve been shrunk, but you’ll need to experiment. You can return items to normal size by using Tiny Princess again, but your consumable will remain tiny, so take care!

Thumbelina’s starting job is as a Magician and she has early access to a TON of elemental attacks, including your first chance to attack with Earth in the form of Sandstorm. You can also employ a sneaky approach in higher-level dungeons using her Stealth skill!

That’s all for now, I’ll be back next weel with part two of this blog, but until then why not follow us on our Twitter and Facebook pages, our Youtube Channel and our Instagram account, where we’ll be posting all the latest news from Ghostlight.

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